Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Merle Johnson's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
24 |
Merle Johnson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merle Johnson fail to help. Gain an Enemy. |
2 |
24 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Merle Johnson have no idea what happened to Merle Johnson – they found Merle Johnson's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Merchant (Free Trader). |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Birth or Death involving a family member or close friend. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Merle Johnson is caught in the periphery of a scandal. |
9 |
49 |
Demoted to Believer (Holy Warrior) rank -1. |