Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Someone more charismatic but less devout than Mertie Marsden has become Mertie Marsden's superior. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Mertie Marsden come into conflict with a splinter group Mertie Marsden's own religion which maintains Mertie Marsden's version is the wrong one. Gain 1 Rivals. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Attempted a risky adventure and was injured. |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Spend time with an alien race. Gain a contact. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Became a Merchant (Broker). |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Agent (Intelligence). |
6 |
39 |
Mertie Marsden went above and beyond the call of duty. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Voluntarily left Intelligence |
8 |
46 |
Returned to Drifter (Wanderer). |
8 |
48 |
Suffer from a life-threatening illness. |