Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Mertie Snyder is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Mertie Snyder as an Enemy. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
29 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
29 |
Switched to Navy (Flight) with previous rank. |
5 |
33 |
Scarred. |
6 |
33 |
Became a Entertainer (Artist). |
6 |
36 |
Expose or are involved in a scandal of some sort. |
7 |
36 |
Returned to Merchant (Free Trader). |
7 |
39 |
A series of bad deals and decisions force Mertie Snyder into bankruptcy. Mertie Snyder salvages what Mertie Snyder can. |
8 |
39 |
Returned to Drifter (Wanderer). |
8 |
40 |
Mertie Snyder do not know what happened to Mertie Snyder. There is a gap in Mertie Snyder's memory. |
9 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
42 |
A notable academic consults with Mertie Snyder about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Voluntarily left Missionary/Humanitarian |
10 |
44 |
Retired. |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |