Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Drafted into Merchant Marine |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Metta Galway's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
27 |
Study Flyer (Airship) as a hobby. |
3 |
30 |
Graduated with honors. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
31 |
Gained a contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scholar (Physician). |
5 |
37 |
Win a prestigious prize for Metta Galway's work. |
5 |
38 |
Promoted to Scholar (Physician) rank 1. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
42 |
Win a prestigious prize for Metta Galway's work. |
6 |
42 |
Promoted to Scholar (Physician) rank 2. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
Entangled in a bureaucratic or legal morass that distracts Metta Galway from Metta Galway's work. |
8 |
46 |
Voluntarily left Physician |
8 |
46 |
Became a Scout (Explorer). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |