Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Metta Watkins's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Moved to a new world. |
4 |
34 |
Promoted to Merchant (Broker) rank 4. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Became a Rogue (Thief). |
5 |
38 |
Crime pays off. Gain victim as Enemy. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
41 |
Backstab a fellow rogue for personal gain. |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
45 |
Involved in the planning of an impressive heist. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
50 |
Given advanced training in a specialist field |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |