Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Corporate (Citizen). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
28 |
Drafted into Law Enforcement |
2 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
35 |
Advanced training in a specialist field. |
4 |
35 |
Continued as Agent (Law Enforcement). |
4 |
37 |
An investigation takes on a dangerous turn. |
4 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
39 |
Continued as Agent (Law Enforcement). |
5 |
42 |
Gained a contact. |
5 |
43 |
Forced to muster out. |
6 |
43 |
Switched to Drifter (Scavenger). |
6 |
46 |
Contact with Government. |
6 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
47 |
Continued as Drifter (Scavenger). |
7 |
48 |
Attacked by enemies that Mettie Dickman easily defeat. |
7 |
48 |
Gain Enemy if Mettie Dickman don't already have one. |
7 |
51 |
Promoted to Drifter (Scavenger) rank 2. |