Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Mettie Green's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
25 |
Mettie Green refused an offer of inducements to betray Mettie Green's faith. Gain 5 enemies. |
3 |
28 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Someone more charismatic but less devout than Mettie Green has become Mettie Green's superior. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
34 |
Mettie Green is rewarded for Mettie Green's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
38 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
Mettie Green learn something Mettie Green should not have – a corporate secret, a political scandal – which Mettie Green can profit from illegally. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
48 |
Advanced training in a specialist field. |
8 |
48 |
Forced to muster out. |