Minerva Rule  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 51 F 2 (-2) 7 (0) 5 (-1) 7 (0) 3 (-1) 7 (0)None275737
Has clear goals, Inviting smile, Clubfoot
 
Skills
Athletics (Strength) 1
Deception 1
Diplomat 0
Drive (Track) 1
Electronics 0
Flyer (Wing) 1
Gun Combat (Energy) 1
Investigate 1
Language 0
Medic 0
Profession (Worker/Metalworking) 1
Recon 3
Science (Physical Sciences) 0
Stealth 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 01
Army Cavalry Lance Corporal12
Agent Law Enforcement Detective34
Drifter Wanderer 02
Merchant Broker 01
 
Name Type Affinity Enmity Power Influence Species
Burr Shaw Rival 2 0 1 4 Ne Kraeda ren Kelva (M/42)
Millie Cumming Rival 1 2 1 4 Zaris (F/56)
Sophronia Reynolds Enemy 0 2 6 2 Swanfeh (F/44)
Relationship becomes more intense.
 
Term Age History
1 18 Became a Scholar (Physician).
1 19 A disaster leaves several injured, and others blame Minerva Rule, forcing Minerva Rule to leave Minerva Rule's career. Gain a Rival.
1 19 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2 19 Became a Army (Cavalry) with the new title Private.
2 23 Advanced training in a specialist field
2 23 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
3 23 Continued as Army (Cavalry).
3 25 Minerva Rule is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4 25 Failed to qualify for Ground Assault (Marine).
4 25 Submitted to the draft.
4 25 Became a Agent (Law Enforcement) with the new title Rookie.
4 27 Good fortune
4 29 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 29 Continued as Agent (Law Enforcement).
5 30 An investigation takes on a dangerous turn.
5 33 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
6 33 Continued as Agent (Law Enforcement).
6 37 Befriended by a senior agent.
6 37 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
7 37 Continued as Agent (Law Enforcement).
7 39 Refused a deal with criminal or other figure under investigation. Gain an Enemy
8 39 Failed to qualify for Explorer (Scout).
8 39 Became a Drifter (Wanderer).
8 41 Encounter a Psionic institute.
8 41 Tested for psionic powers
9 43 Continued as Drifter (Wanderer).
9 47 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 47 Became a Merchant (Broker).
10 50 Embroiled in legal trouble.
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