Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
A disaster leaves several injured, and others blame Minerva Rule, forcing Minerva Rule to leave Minerva Rule's career. Gain a Rival. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Advanced training in a specialist field |
2 |
23 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
23 |
Continued as Army (Cavalry). |
3 |
25 |
Minerva Rule is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
25 |
Failed to qualify for Ground Assault (Marine). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
27 |
Good fortune |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
30 |
An investigation takes on a dangerous turn. |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Befriended by a senior agent. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
39 |
Failed to qualify for Explorer (Scout). |
8 |
39 |
Became a Drifter (Wanderer). |
8 |
41 |
Encounter a Psionic institute. |
8 |
41 |
Tested for psionic powers |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
47 |
Became a Merchant (Broker). |
10 |
50 |
Embroiled in legal trouble. |