Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies that Minta Weston easily defeat. |
1 |
22 |
Gain Enemy if Minta Weston don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
32 |
Gained a contact. |
4 |
33 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
35 |
An investigation takes on a dangerous turn. |
5 |
35 |
Minta Weston's work ends up coming home with Minta Weston, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
38 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
38 |
Became a Scout (Explorer). |
7 |
40 |
When dealing with an alien race, Minta Weston botch an opportunity to gather extra intelligence about them. |
7 |
40 |
Psychologically damaged by Minta Weston's time in the scouts. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Switched to Scout (Courier) with previous rank. |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Opponents of Minta Weston's belief system ambush Minta Weston. |
9 |
45 |
Scarred. Owe 5,000 for medical bills. |
10 |
45 |
Became a Merchant (Broker). |
10 |
49 |
Make an unexpected connection outside Minta Weston's normal circles. Gain a Contact. |
10 |
49 |
Promoted to Merchant (Broker) rank 1. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |