Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Severely injured. |
2 |
20 |
Became a Rogue (Thief). |
2 |
21 |
A police detective or rival criminal forces Myrl Ahern to flee and vows to hunt Myrl Ahern down. Gain an Enemy. |
3 |
21 |
Switched to Navy (Flight) with previous rank. |
3 |
24 |
Myrl Ahern join a gambling circle on board. |
3 |
25 |
Forced to continue current assignment |
3 |
25 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
25 |
Continued as Navy (Flight). |
4 |
27 |
Myrl Ahern is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
27 |
Failed to qualify for Courier (Scout). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
28 |
Embroiled in legal trouble. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Make an unexpected connection outside Myrl Ahern's normal circles. Gain a Contact. |
6 |
35 |
Forced to continue current assignment. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Given advanced training in a specialist field |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Good fortune |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Embroiled in legal trouble. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Forced to muster out. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |