Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
1 |
20 |
Trapped behind enemy lines. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Soulhunter Flight (Soulhunter). |
2 |
22 |
Continued as Soulhunter (Soulhunter Support). |
2 |
26 |
On the front line of an assault and occupation |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Severely injured. Fully recovered. |
4 |
28 |
Became a Merchant (Broker). |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
35 |
Find Ancient Technology. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Entertainer (Artist) rank 1. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
37 |
Invited to take part in a controversial event or exhibition that improves Myrl Payne's social standing. |
6 |
39 |
Promoted to Entertainer (Artist) rank 2. |
7 |
39 |
Voluntarily left Artist |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Myrl Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Entered Merchant Academy with the Business curriculum. |
8 |
43 |
Moved to a new world. |
8 |
45 |
Graduated. |
9 |
45 |
Returned to Merchant (Broker). |
9 |
45 |
Promoted to Merchant (Broker) rank 1. |
9 |
49 |
Embroiled in legal trouble. |
9 |
49 |
Promoted to Merchant (Broker) rank 2. |