Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
27 |
Gain Enemy if Nanie Mason don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Nanie Mason do not know what happened to Nanie Mason. There is a gap in Nanie Mason's memory. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
36 |
Expose or are involved in a scandal of some sort. |
6 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
40 |
Study Melee (Fencing) as a hobby. |
6 |
40 |
Dropped out of the merchant academy. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
42 |
Nanie Mason is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
46 |
Voluntarily left Barbarian |
9 |
46 |
Became a Scholar (Scientist). |
9 |
50 |
Caught cheating in some fashion, advancing Nanie Mason's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
50 |
An expedition or voyage goes wrong, leaving Nanie Mason stranded in the wilderness. |
9 |
50 |
Gain an Enemy |