Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Nanie Walsh is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Nanie Walsh's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Nearly killed. Owe 7,500 for medical bills. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Nearly killed. Owe 6,250 for medical bills. |
6 |
33 |
Failed to qualify for Worker (Citizen). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
35 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
35 |
Switched to Agent (Corporate Agent). |
7 |
38 |
Nanie Walsh's work ends up coming home with Nanie Walsh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
38 |
Switched to Merchant (Free Trader). |
8 |
39 |
Nearly killed. Owe 12,500 for medical bills. |
9 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Retired. |
9 |
40 |
Good fortune. |
10 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
A new romantic starts. Gain an Ally. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Moved to a new world. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |