Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Good fortune |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Nannie Grant's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nannie Grant fail to help. Gain an Enemy. |
2 |
25 |
Nannie Grant inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Nannie Grant do not know what happened to Nannie Grant. There is a gap in Nannie Grant's memory. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
33 |
Gain Enemy if Nannie Grant don't already have one. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Offered job by a patron. Now owe him a favor. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Became a Citizen (Worker). |
6 |
39 |
Spent time maintaining and using heavy vehicles. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
44 |
Spent time maintaining and using heavy vehicles. |
7 |
45 |
Promoted to Citizen (Worker) rank 1. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
46 |
Nannie Grant's business expands, Nannie Grant's corporation grows, or the colony thrives. |
8 |
49 |
Forced to muster out. |