Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Encounter a Psionic institute. |
3 |
30 |
Tested for psionic powers |
4 |
30 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
34 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
38 |
Betrayed by a friend. One of Nena Fullmore's Contacts or Allies betrays Nena Fullmore, ending Nena Fullmore's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Citizen (Worker). |
6 |
41 |
Nena Fullmore's business expands, Nena Fullmore's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Worker) rank 1. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Nena Fullmore gain experience in a technical field as a computer operator or surveyor. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
Nena Fullmore learn something Nena Fullmore should not have – a corporate secret, a political scandal – which Nena Fullmore can profit from illegally. |
8 |
50 |
Gain a criminal contact. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |