Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Assigned to work on a secret project for a patron or organisation. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Moved to a new world. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Voluntarily left Infantry |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
A revolution, attack or other unusual event throws Nettie Head's life into chaos, forcing Nettie Head to leave the planet. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
35 |
Nettie Head do not know what happened to Nettie Head. There is a gap in Nettie Head's memory. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Nettie Head come into conflict with a splinter group Nettie Head's own religion which maintains Nettie Head's version is the wrong one. Gain 1 Rivals. |
7 |
39 |
Switched to Drifter (Scavenger). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Drafted into Merchant Marine |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Risk Nettie Head's fortune on a possibility lucrative deal and win. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |