Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Lost eye or limb. Fully recovered. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Nettie Middlemiss's Contacts or Allies betrays Nettie Middlemiss, ending Nettie Middlemiss's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
33 |
Find an Alien Artifact. |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Voluntarily left Artist |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Returned to Drifter (Wanderer). |
5 |
37 |
Nettie Middlemiss do not know what happened to Nettie Middlemiss. There is a gap in Nettie Middlemiss's memory. |
6 |
37 |
Became a Scholar (Physician). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
45 |
Assigned to work on a secret project for a patron or organisation. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Scout (Courier). |
8 |
48 |
Psychologically damaged by Nettie Middlemiss's time in the scouts. |