Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Advanced training in a specialist field. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Nettie Wigram run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
34 |
A mission goes wrong; Nettie Wigram and several others are captured and mistreated by the enemy. Gain Nettie Wigram's jailer as an Enemy. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Nettie Wigram's Contacts or Allies betrays Nettie Wigram, ending Nettie Wigram's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Nettie Wigram secretly provide religious rites for a dying leader or noble, although they do not share Nettie Wigram's faith. Gain an Ally in the family and a Rival who disagrees with Nettie Wigram's choice. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Nettie Wigram have been following false teachings! |
9 |
44 |
Switched to Drifter (Barbarian). |
9 |
48 |
Attempted a risky adventure and was wildly successful. |