Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Nina McLelland's Contacts or Allies betrays Nina McLelland, ending Nina McLelland's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Severely injured. |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Nina McLelland's Contacts or Allies betrays Nina McLelland, ending Nina McLelland's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Merchant (Merchant Marine). |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Imperial trade restrictions force Nina McLelland out of business. |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
38 |
Failed to qualify for Free Trader (Merchant). |
8 |
38 |
Submitted to the draft. |
8 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
41 |
Nina McLelland's work ends up coming home with Nina McLelland, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Nina McLelland refused an offer of inducements to betray Nina McLelland's faith. Gain 3 enemies. |
10 |
45 |
Continued as Believer (Missionary/Humanitarian). |
10 |
46 |
Nina McLelland is sent to a new community or parish to preach The Word among the poor. |
10 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |