Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Onie Smith foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Perform an exemplary service for the scouts. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Amnesia. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Betrayed by a friend. One of Onie Smith's Contacts or Allies betrays Onie Smith, ending Onie Smith's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Citizen (Colonist). |
8 |
46 |
Onie Smith gain experience in a technical field as a computer operator or surveyor. |
8 |
48 |
Promoted to Citizen (Colonist) rank 1. |