Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
22 |
Established a network of contacts. Gain 2 contacts. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
29 |
Voluntarily left Intelligence |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
32 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Ora Peaton's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
42 |
Ora Peaton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
42 |
Became a Scout (Surveyor). |
8 |
43 |
Ora Peaton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Make an unexpected connection outside Ora Peaton's normal circles. Gain a Contact. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Embroiled in legal trouble. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |