Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
23 |
Gain Enemy if Patsy Lewis don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Patsy Lewis do not know what happened to Patsy Lewis. There is a gap in Patsy Lewis's memory. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
32 |
Patsy Lewis is rewarded for Patsy Lewis's diligence or cunning. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
36 |
Switched to Merchant (Free Trader). |
6 |
40 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
43 |
Patsy Lewis's business or ship thrives. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
47 |
A series of bad deals and decisions force Patsy Lewis into bankruptcy. Patsy Lewis salvages what Patsy Lewis can. |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
51 |
Promoted to Drifter (Barbarian) rank 1. |