Patsy Nevil  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 51 F 9 (1) 3 (-1) 4 (-1) 8 (0) 8 (0) 7 (0)934887
Suspicious of strangers, Alert
 
Skills
Admin 0
Animals 0
Astrogation 1
Carouse 0
Drive (Track) 1
Electronics 0
Engineer (Life Support) 1
Gun Combat 0
Jack-of-All-Trades 1
Leadership 0
Mechanic 2
Melee (Blade) 1
Profession (Spacer) 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 2
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian Warrior23
Merchant Merchant Marine 3rd Officer34
Drifter Scavenger 01
Citizen Corporate 11
 
Name Type Affinity Enmity Power Influence Species
Andrew Dickman Ally 2 0 1 1 Ne Kraeda ren Kelva (M/25)
Relationship becomes more intense. Contact becomes an ally.
Gerald Foale Rival 0 2 4 1 Ne Kraeda ren Kelva (M/30)
Gerald Foale is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Barbarian).
1 22 Find valuable salvage.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 26 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
3 26 Continued as Drifter (Barbarian).
3 29 Betrayed by a friend. One of Patsy Nevil's Contacts or Allies betrays Patsy Nevil, ending Patsy Nevil's career. That Contact or Ally becomes a Rival or Enemy.
4 29 Failed to qualify for Physician (Scholar).
4 29 Submitted to the draft.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Embroiled in legal trouble.
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Continued as Merchant (Merchant Marine).
5 37 Make an unexpected connection outside Patsy Nevil's normal circles. Gain a Contact.
5 37 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 37 Continued as Merchant (Merchant Marine).
6 39 Given advanced training in a specialist field
6 41 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 41 Continued as Merchant (Merchant Marine).
7 45 Bankrupted by a rival. Gain the other trader as a Rival.
8 45 Failed to qualify for Corporate Agent (Agent).
8 45 Switched to Drifter (Scavenger).
8 47 Patsy Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 47 Became a Citizen (Corporate).
9 48 Patsy Nevil befriend a superior in the corporation or the colony.
9 51 Promoted to Citizen (Corporate) rank 1.
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