Initiate Philomena Medina  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Yilean 51 F 2 (-2) 6 (0) 4 (-1) 9 (1) 11 (1) 5 (-1)5 (-1)2649B5
Hard Working, Tardy, Power-hungry
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Deception 0
Drive 0
Jack-of-All-Trades 1
Medic 0
Pilot 0
Profession (Sports) 0
Recon 1
Science (Life Sciences/Psionicology) 1
Stealth 0
Steward 0
Streetwise 2
Survival 1
Telepathy 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Merchant Merchant Marine Crewman01
Scout Explorer Scout12
Drifter Scavenger 22
Psion Adept Initiate11
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Attempted a risky adventure and was wildly successful.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Forced to muster out.
3 26 Failed to qualify for Pirate (Rogue).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 Imperial trade restrictions force Philomena Medina out of business.
4 30 Became a Scout (Explorer).
4 31 Perform an exemplary service for the scouts.
4 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 34 Continued as Scout (Explorer).
5 36 Psychologically damaged by Philomena Medina's time in the scouts.
6 36 Failed to qualify for Worker (Citizen).
6 36 Switched to Drifter (Scavenger).
6 40 Promoted to Drifter (Scavenger) rank 1.
7 40 Continued as Drifter (Scavenger).
7 44 Encounter a Psionic institute.
7 44 Tested for psionic powers
7 44 Promoted to Drifter (Scavenger) rank 2.
8 44 Became a Psion (Adept).
8 48 Psionic strength increases.
8 48 Promoted to Psion (Adept) rank 1 with the new title Initiate.
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