Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Pokapekab Ape far from home. |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Pokapekab Ape's scout ship. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
28 |
Pokapekab Ape's ship is damaged, and Pokapekab Ape have to hitch-hike Pokapekab Ape's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
31 |
Pokapekab Ape do not know what happened to Pokapekab Ape. There is a gap in Pokapekab Ape's memory. |
6 |
31 |
Became a Merchant (Broker). |
6 |
32 |
A good deal ensures Pokapekab Ape is living the high life for a few years. |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
7 |
35 |
Continued as Merchant (Broker). |
7 |
37 |
Pokapekab Ape's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
37 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
37 |
Retired at age 37. |
8 |
37 |
Switched to Citizen (Corporate). |
8 |
40 |
Spent time maintaining and using heavy vehicles. |
8 |
41 |
Promoted to Citizen (Corporate) rank 1. |
9 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
41 |
Continued as Citizen (Corporate). |
9 |
44 |
Pokapekab Ape learn something Pokapekab Ape should not have – a corporate secret, a political scandal – which Pokapekab Ape can profit from illegally. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Continued as Citizen (Corporate). |
10 |
46 |
Pokapekab Ape befriend a superior in the corporation or the colony. |
10 |
49 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |