Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Ray Beck come into conflict with a splinter group Ray Beck's own religion which maintains Ray Beck's version is the wrong one. Gain 2 Rivals. |
2 |
21 |
Failed to qualify for Enforcer (Rogue). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Ray Beck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Performer (Entertainer). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
28 |
Ray Beck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Returned to Believer (Missionary/Humanitarian). |
4 |
30 |
Ray Beck faith is shaken. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Someone more charismatic but less devout than Ray Beck has become Ray Beck's superior. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
36 |
Voluntarily left Missionary/Humanitarian |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Ray Beck's business or ship thrives. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Birth or Death involving a family member or close friend. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Smuggle illegal items onto a planet. |