Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Commanding officer takes an interest in Reba Franklin's career. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Voluntarily left Scavenger |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Moved to a new world. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Encounter a Psionic institute. |
6 |
39 |
Tested for psionic powers |
6 |
39 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
39 |
Voluntarily left Scavenger |
7 |
39 |
Became a Merchant (Broker). |
7 |
42 |
A sudden war destroys Reba Franklin's trade routes and contacts, forcing Reba Franklin to flee that region of space. |
7 |
42 |
Gain rebels as Enemy |
8 |
42 |
Entered Merchant Academy with the Business curriculum. |
8 |
44 |
Join a social movement. |
8 |
46 |
Dropped out of the merchant academy. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
47 |
A series of bad deals and decisions force Reba Franklin into bankruptcy. Reba Franklin salvages what Reba Franklin can. |