Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Rilla Fletcher's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Good fortune |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Switched to Drifter (Scavenger). |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Rilla Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Became a Entertainer (Artist). |
8 |
48 |
Join homeworld’s celebrity circles |
8 |
50 |
Promoted to Entertainer (Artist) rank 1. |