Rubye Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 51 F 4 (-1) 12 (2) 9 (1) 7 (0) 6 (0) 8 (0)4C9768
Nimble fingers, Huffy, Fearful
 
Skills
Animals 0
Broker 1
Carouse 1
Deception 1
Drive (Wheel) 1
Electronics 0
Flyer (Grav) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Medic 1
Persuade 1
Science (Life Sciences) 0
Steward 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 23
Citizen Colonist Settler23
Scholar Physician 02
 
Name Type Affinity Enmity Power Influence Species
Hilton Thorebourne Contact 3 1 1 1 Halka (M/36)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Risk Rubye Dickman's fortune on a possibility lucrative deal and win.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 23 Embroiled in legal trouble.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 27 Embroiled in legal trouble.
3 30 Forced to muster out.
4 30 Became a Citizen (Colonist).
4 31 Advanced training in a specialist field.
4 34 Promoted to Citizen (Colonist) rank 1.
5 34 Continued as Citizen (Colonist).
5 37 Rubye Dickman learn something Rubye Dickman should not have – a corporate secret, a political scandal – which Rubye Dickman can profit from illegally.
5 37 Gain a criminal contact.
5 38 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
6 38 Continued as Citizen (Colonist).
6 41 Nearly killed. Owe 11,250 for medical bills.
7 41 Became a Scholar (Physician).
7 42 Gained a contact.
8 45 Continued as Scholar (Physician).
8 46 Win a prestigious prize for Rubye Dickman's work.
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