Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A good deal ensures Ruthie McDermot is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
A series of bad deals and decisions force Ruthie McDermot into bankruptcy. Ruthie McDermot salvages what Ruthie McDermot can. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Ruthie McDermot's work ends up coming home with Ruthie McDermot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Became a Scout (Explorer). |
5 |
38 |
When dealing with an alien race, Ruthie McDermot botch an opportunity to gather extra intelligence about them. |
5 |
38 |
Ruthie McDermot inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Ruthie McDermot's ship is damaged, and Ruthie McDermot have to hitch-hike Ruthie McDermot's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
42 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Befriended by a senior agent. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Good fortune |