Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Political upheaval strikes Sadie Lowther's homeworld, and Sadie Lowther is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Sadie Lowther Sadie Lowther's job. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Failed to qualify for Ground Assault (Marine). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A good deal ensures Sadie Lowther is living the high life for a few years. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Failed to qualify for Pirate (Rogue). |
5 |
33 |
Switched to Drifter (Barbarian). |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Opponents of Sadie Lowther's belief system ambush Sadie Lowther. |
7 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
46 |
Encounter a Psionic institute. |
8 |
46 |
Tested for psionic powers |
9 |
47 |
Became a Psion (Adept). |
9 |
51 |
Gain a contact outside of normal circles. |