Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Gained a contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Navy (Engineer/Gunner). |
2 |
26 |
During a battle, defeat or victory depends on Sally Learmonth's actions. Sally Learmonth actions lead to an honorabe discharge. |
3 |
26 |
Became a Rogue (Thief). |
3 |
27 |
A police detective or rival criminal forces Sally Learmonth to flee and vows to hunt Sally Learmonth down. Gain an Enemy. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Sally Learmonth's Contacts or Allies betrays Sally Learmonth, ending Sally Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Entertainer (Journalist). |
5 |
31 |
Sally Learmonth is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
31 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
32 |
Become deeply involved in politics on Sally Learmonth's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
35 |
Continued as Noble (Dilettante). |
7 |
37 |
Become deeply involved in politics on Sally Learmonth's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
39 |
Voluntarily left Dilettante |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Opponents of Sally Learmonth's belief system ambush Sally Learmonth. |
8 |
40 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Retired. |
9 |
41 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Birth or Death involving a family member or close friend. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |