Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Became a Drifter (Scavenger). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Sammie Howard's Contacts or Allies betrays Sammie Howard, ending Sammie Howard's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Find Ancient Technology. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Sammie Howard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Switched to Agent (Corporate Agent). |
8 |
43 |
Rewarded for a successful mission. |
9 |
45 |
Continued as Agent (Corporate Agent). |
9 |
49 |
Advanced training in a specialist field. |