Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Worker (Citizen). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
27 |
Severely injured. Owe 20,000 for medical bills. |
3 |
27 |
Became a Scout (Explorer). |
3 |
28 |
Psychologically damaged by Selina Toll's time in the scouts. |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Given advanced training in a specialist field |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Selina Toll's business or ship thrives. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
43 |
Make an unexpected connection outside Selina Toll's normal circles. Gain a Contact. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Selina Toll come into conflict with a splinter group Selina Toll's own religion which maintains Selina Toll's version is the wrong one. Gain 1 Rivals. |
9 |
45 |
Became a Rogue (Enforcer). |
9 |
49 |
Injured. Fully recovered. Owe 5,000 for medical bills. |