Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Citizen (Corporate). |
2 |
30 |
A revolution, attack or other unusual event throws Sepet Atabpaeb's life into chaos, forcing Sepet Atabpaeb to leave the planet. |
3 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
32 |
A series of bad deals and decisions force Sepet Atabpaeb into bankruptcy. Sepet Atabpaeb salvages what Sepet Atabpaeb can. |
4 |
34 |
Aging Crisis. Owe 30,000 for medical bills. |
4 |
34 |
Retired at age 34. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
Given advanced training in a specialist field |
4 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
41 |
Make an unexpected connection outside Sepet Atabpaeb's normal circles. Gain a Contact. |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
46 |
Continued as Merchant (Merchant Marine). |
7 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |