Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A good deal ensures Serenity Kerran is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Serenity Kerran's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Smuggle illegal items onto a planet. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Make an unexpected connection outside Serenity Kerran's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Rogue (Enforcer). |
6 |
41 |
Betrayed by a friend. One of Serenity Kerran's Contacts or Allies betrays Serenity Kerran, ending Serenity Kerran's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
43 |
Gain Enemy if Serenity Kerran don't already have one. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Make an unexpected connection outside Serenity Kerran's normal circles. Gain a Contact. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |