Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Sharlene Suchet's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
26 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
26 |
Became a Scout (Surveyor). |
4 |
27 |
A new romantic starts. Gain an Ally. |
5 |
30 |
Continued as Scout (Surveyor). |
5 |
33 |
When dealing with an alien race, Sharlene Suchet botch an opportunity to gather extra intelligence about them. |
5 |
33 |
Psychologically damaged by Sharlene Suchet's time in the scouts. |
5 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
37 |
Sharlene Suchet's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sharlene Suchet fail to help. Gain an Enemy. |
6 |
37 |
Sharlene Suchet's ship is damaged, and Sharlene Suchet have to hitch-hike Sharlene Suchet's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Switched to Citizen (Worker). |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
50 |
Lost eye or limb. Owe 2,500 for medical bills. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |