Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Sheila Blakely's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sheila Blakely fail to help. Gain an Enemy. |
1 |
21 |
Sheila Blakely have no idea what happened to Sheila Blakely – they found Sheila Blakely's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Sheila Blakely's ship is damaged, and Sheila Blakely have to hitch-hike Sheila Blakely's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
27 |
Join homeworld’s celebrity circles |
3 |
27 |
Gain a contact |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Sheila Blakely far from home. |
6 |
37 |
Became a Citizen (Worker). |
6 |
40 |
Sheila Blakely learn something Sheila Blakely should not have – a corporate secret, a political scandal – which Sheila Blakely can profit from illegally. |
6 |
40 |
Gain a criminal contact. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
43 |
Advanced training in a specialist field. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
47 |
Sheila Blakely learn something Sheila Blakely should not have – a corporate secret, a political scandal – which Sheila Blakely can profit from illegally. |
8 |
47 |
Gain a criminal contact. |
8 |
49 |
Promoted to Citizen (Worker) rank 1. |