Crewman Sheila Foster  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 51 F 8 (0) 6 (0) 9 (1) 7 (0) 3 (-1) 2 (-2)869732
Tangled hair, Spunky
 
Skills
Broker 0
Deception 3
Drive 0
Flyer (Wing) 1
Gun Combat 0
Investigate 0
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Recon 1
Science (Space Sciences) 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent13
Drifter Wanderer 24
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Dianne Cooper Enemy 0 6 0 4 Swanfeh (F/31)
Very bad falling out.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Advanced training in a specialist field.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 24 Go undercover to investigate an enemy.
2 24 A job goes wrong, forcing Sheila Foster to flee off-planet.
3 26 Continued as Agent (Intelligence).
3 27 Gained a contact.
3 30 Forced to muster out.
4 30 Became a Drifter (Wanderer).
4 34 Find valuable salvage.
4 34 Forced to continue current assignment.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Continued as Drifter (Wanderer).
5 36 Attacked by enemies and injured.
5 36 Lightly injured, no permanent damage. Fully recovered.
5 36 Gain Enemy if Sheila Foster don't already have one.
5 38 Promoted to Drifter (Wanderer) rank 2.
6 38 Continued as Drifter (Wanderer).
7 42 Voluntarily left Wanderer
7 42 Failed to qualify for Colonist (Citizen).
7 42 Continued as Drifter (Wanderer).
7 46 Sheila Foster do not know what happened to Sheila Foster. There is a gap in Sheila Foster's memory.
8 46 Failed to qualify for Corporate (Citizen).
8 46 Submitted to the draft.
8 46 Became a Merchant (Merchant Marine) with the new title Crewman.
8 50 Gained a contact.
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