Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Moved to a new world. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Entertainer (Journalist). |
2 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Sheila Washington far from home. |
3 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
31 |
Betrayed by a friend. One of Sheila Washington's Contacts or Allies betrays Sheila Washington, ending Sheila Washington's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Sheila Washington come into conflict with a splinter group Sheila Washington's own religion which maintains Sheila Washington's version is the wrong one. Gain 2 Rivals. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Returned to Believer (Missionary/Humanitarian). |
6 |
39 |
Opponents of Sheila Washington's belief system ambush Sheila Washington. |
6 |
39 |
Nearly killed. Owe 45,000 for medical bills. |
7 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Retired. |
7 |
40 |
Amnesia. |
8 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
47 |
Accused of a crime. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |