Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Sherri Neal's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
A sudden war destroys Sherri Neal's trade routes and contacts, forcing Sherri Neal to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Scholar (Field Researcher). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Sherri Neal's Contacts or Allies betrays Sherri Neal, ending Sherri Neal's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Citizen (Corporate). |
8 |
43 |
Sherri Neal's business expands, Sherri Neal's corporation grows, or the colony thrives. |
8 |
44 |
Promoted to Citizen (Corporate) rank 1. |
9 |
44 |
Continued as Citizen (Corporate). |
9 |
45 |
Sherri Neal gain experience in a technical field as a computer operator or surveyor. |
9 |
48 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |