Sherry Jack  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 51 F 5 (-1) 3 (-1) 10 (1) 8 (0) 10 (1) 9 (1)53A8A9
Self-made, Able
 
Skills
Animals 0
Athletics 0
Broker 0
Deception 1
Drive 0
Electronics 0
Jack-of-All-Trades 1
Leadership 1
Medic 0
Melee (Blade) 2
Melee (Unarmed) 2
Persuade 0
Recon 1
Steward 0
Streetwise 5
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Drifter Wanderer 46
Navy Engineer/Gunner Sublieutenant2 / 01
 
Name Type Affinity Enmity Power Influence Species
Fernando McLachlan Enemy 0 3 4 3 Pirian (M/82)
Fernando McLachlan gains in power and influence.
Yetta Scott Contact 3 0 1 1 Murrissi (F/24)
Forgiveness.
Garrett Knight Contact 1 0 6 1 Tapazmal (M/37)
Relationship redefined. Rival becomes a contact.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Sherry Jack's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 20 Failed to qualify for Army Support (Army).
2 20 Became a Drifter (Wanderer).
2 23 Gained a contact.
2 24 Promoted to Drifter (Wanderer) rank 1.
3 24 Continued as Drifter (Wanderer).
3 28 Sherry Jack do not know what happened to Sherry Jack. There is a gap in Sherry Jack's memory.
4 28 Failed to qualify for Ground Assault (Marine).
4 28 Submitted to the draft.
4 28 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 32 Vessel participates in a diplomatic mission.
4 32 Gain a contact.
4 32 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
4 32 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
5 32 Voluntarily left Engineer/Gunner
5 32 Returned to Drifter (Wanderer).
5 36 Promoted to Drifter (Wanderer) rank 2.
6 36 Continued as Drifter (Wanderer).
6 38 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 40 Promoted to Drifter (Wanderer) rank 3.
7 40 Continued as Drifter (Wanderer).
7 42 Drafted into Marine Support
7 44 Forced to continue current assignment.
7 44 Promoted to Drifter (Wanderer) rank 4.
8 44 Continued as Drifter (Wanderer).
8 47 Attacked by enemies that Sherry Jack easily defeat.
8 47 Gain Enemy if Sherry Jack don't already have one.
8 48 Forced to muster out.
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