Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Moved to a new world. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
33 |
Accepted a deal with criminal or other figure under investigation. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Sherry Knight is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
42 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
45 |
Good fortune |
8 |
46 |
Continued as Believer (Mainstream Believer). |
8 |
50 |
Sherry Knight faith enjoys an explosion of popularity largely thanks to Sherry Knight's efforts. |
8 |
50 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |