Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Scarred. Owe 2,500 for medical bills. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Sofia Hunter's job. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Smuggle illegal items onto a planet. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Risk Sofia Hunter's fortune on a possibility lucrative deal and win. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Imperial trade restrictions force Sofia Hunter out of business. |
8 |
43 |
Became a Scholar (Physician). |
8 |
45 |
A disaster leaves several injured, and others blame Sofia Hunter, forcing Sofia Hunter to leave Sofia Hunter's career. Gain a Rival. |
8 |
45 |
Injured. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Scholar (Physician). |
9 |
48 |
Caught cheating in some fashion, advancing Sofia Hunter's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
48 |
An expedition or voyage goes wrong, leaving Sofia Hunter stranded in the wilderness. |
9 |
48 |
Gain an Enemy |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |