Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Suzanne Shackley botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Suzanne Shackley have no idea what happened to Suzanne Shackley – they found Suzanne Shackley's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Suzanne Shackley's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Suzanne Shackley do not know what happened to Suzanne Shackley. There is a gap in Suzanne Shackley's memory. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Suzanne Shackley's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Imperial trade restrictions force Suzanne Shackley out of business. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
47 |
Voluntarily left Merchant Marine |
9 |
47 |
Failed to qualify for Corporate (Citizen). |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
49 |
Good fortune |