4th Officer Sybil Day  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 51 F 3 (-1) 7 (0) 7 (0) 7 (0) 9 (1) 6 (0)377796
Unwilling
 
Skills
Animals 0
Athletics (Strength) 2
Broker 1
Drive (Track) 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gunner (Turret) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Fencing) 1
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Science (Social Sciences) 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant2 / 02
Rogue Enforcer 01
Citizen Worker 01
Merchant Merchant Marine 4th Officer23
 
EducationGraduated
Naval Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Josiah Hansen Ally 3 0 1 0 Humaniti (M/57)
Josiah Hansen is particularly unusual, such as an artificial intelligence or very alien being.
Earle Foster Enemy 0 2 2 0 Darmine (M/26)
Earle Foster belongs to an uncommon alien species.
Vernie McDonald Rival 1 2 6 1 Tezcat (M/42)
Ollie Bluit Ally 2 0 0 3 Trexen (M/28)
Relationship becomes more intense. Contact becomes an ally.
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 20 A new romantic starts. Gain an Ally.
1 22 Graduated.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 25 Sybil Day foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Commissioned in Navy (Line/Crew) with the new title Ensign.
2 26 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
3 26 Continued as Navy (Line/Crew).
3 28 Abuse Sybil Day's position for profit.
4 30 Voluntarily left Line/Crew
4 30 Became a Rogue (Enforcer).
4 31 Involved in a feud with a rival criminal organization.
4 31 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 34 Voluntarily left Enforcer
5 34 Became a Citizen (Worker).
5 37 Hard times caused by a lack of interstellar trade costs Sybil Day Sybil Day's job.
6 38 Voluntarily left Worker
6 38 Failed to qualify for Free Trader (Merchant).
6 38 Submitted to the draft.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Bankrupted by a rival. Gain the other trader as a Rival.
7 42 Continued as Merchant (Merchant Marine).
7 46 Make an unexpected connection outside Sybil Day's normal circles. Gain a Contact.
7 46 Forced to continue current assignment.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 46 Continued as Merchant (Merchant Marine).
8 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
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