Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Study Pilot (Small Craft) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
When dealing with an alien race, Sybil Gregory have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Imperial trade restrictions force Sybil Gregory out of business. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
A good deal ensures Sybil Gregory is living the high life for a few years. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Make an unexpected connection outside Sybil Gregory's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Risk Sybil Gregory's fortune on a possibility lucrative deal and win. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |