Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Sylvia Shea's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A sudden war destroys Sylvia Shea's trade routes and contacts, forcing Sylvia Shea to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Sylvia Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
37 |
Moved to a new world. |
6 |
37 |
Voluntarily left Ground Assault |
6 |
37 |
Switched to Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Sylvia Shea's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Sylvia Shea's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |