Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Expand the field of Athletics (Endurance), but gain a Rival in Sylvia Sim's former tutor. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
28 |
Became a Entertainer (Artist). |
3 |
31 |
Public opinion turns on Sylvia Sim. |
4 |
31 |
Became a Drifter (Barbarian). |
4 |
35 |
Scarred. Owe 5,000 for medical bills. |
5 |
35 |
Became a Rogue (Thief). |
5 |
38 |
Involved in a feud with a rival criminal organization. |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
Continued as Rogue (Thief). |
6 |
40 |
Sylvia Sim spend months in the dangerous criminal underworld. |
6 |
43 |
Promoted to Rogue (Thief) rank 1. |
7 |
43 |
Continued as Rogue (Thief). |
7 |
45 |
Involved in a feud with a rival criminal organization. |
7 |
45 |
Severely injured. Owe 5,000 for medical bills. |
7 |
47 |
Promoted to Rogue (Thief) rank 2. |
8 |
47 |
Continued as Rogue (Thief). |
8 |
50 |
Crime pays off. Gain victim as Enemy. |
8 |
51 |
Promoted to Rogue (Thief) rank 3. |