Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Tara Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
26 |
Accused of a crime |
4 |
27 |
Became a Prisoner (Fixer). |
4 |
31 |
Vocational Training. |
4 |
31 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
31 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
35 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
35 |
Continued as Prisoner (Inmate). |
6 |
38 |
Hire a new lawyer. |
6 |
39 |
Promoted to Prisoner (Inmate) rank 2. |
6 |
39 |
Paroled from prison. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A good deal ensures Tara Wright is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Tara Wright's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |